死锁数据库

2026 年 9 月 16 日更新

Minor Update - 09-16-2026

本日没有数值变化(或在本站开始记录之前)

官方说明:Minor Update - 09-16-2026Steam 原文 →

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\[ General ]

Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.

Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)

Slightly reduced comeback bounties in general (this is in addition to the above change)

A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)

Guardian bounty increased by 10%

Walker bounty increased by 5%

Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)

Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)

Using parry now pauses reloading

Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot

Getting stunned now pauses your reload rather than restarting it

Breakables in the underground tunnels initial spawn time increased from 3m to 5m

Breakables in the underground tunnels respawn rate increased from 3m to 5m

All move slow values reduced by ~20% globally

All ground dash slows reduced by ~10% globally

Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag

to toggle the slow drag behavior on and off)

Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

\[ Items ]

头弹弱防Weakening Headshot

  • Bullet Resist Reduction reduced from -13% to -12%

空尖弹Hollow Point

  • Bullet Resist Reduction increased from 9% to 10%

毒弹Toxic Bullets

  • Spirit scaling increased from 0.005% to 0.006%

来去无踪Shadow Weave

  • Now builds from Sprint Boots
  • Sprint speed increased from 1.5 to 2
  • Cooldown reduced from 45s to 37s

特异供奉Cultist Sacrifice

  • Bounty reduced from 180% to 170%

弹道附魔Ballistic Enchantment

  • Duration increased from 14s to 20s

元灵漫溢Spiritual Overflow

  • Buildup is 35% slower
  • Spirit Power on proc reduced from 40 to 30
  • Fire Rate reduced from 30% to 25%

疗愈护符Restorative Locket

  • Heal per boon reduced from 0.5 to 0.45
  • Stack range reduced from 35m to 32m

寻猎季节Trophy Collector

  • Souls per minute reduced from 18 to 16

穿幕行者Veil Walker

  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced from 10 to 6

坚毅之心Fortitude

  • Max Health regen increased from 2% to 2.25%

生命打击Lifestrike

  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased from 30% to 35%

赤蟥Leech

  • Bullet and Spirit Lifesteal increased from 25% to 28%

铁板重甲Plated Armor

  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

金刚宝衫Diviner's Kevlar

  • Now grants +10% Ultimate Ability Cooldown Reduction

金鹅蛋Golden Goose Egg

  • Damage Penalty increased from -10% to -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute reduced from 90 to 80

减速魔咒Slowing Hex

  • Cooldown increased from 27s to 29s

容光焕发Radiant Regeneration

  • Healing on Ability Cast per boon scaling reduced from 2 to 1.7

重装克星Tankbuster

  • Current Health Bonus damage reduced from 8% to 7.5%

衰变Decay

  • DPS reduced by 25%
  • Duration increased by 20%

水银重弹Mercurial Magnum

  • Base bullet damage scaling reduced from 0.49 to 0.38
  • Base bullet damage reduced from 25% to 20%

聚焦透镜Focus Lens

  • Damage increased from 30% to 35%
  • Cast range increased from 20m to 25m

\[ Heroes ]

亚伯兰Abrams

  • Infernal Resilience T3 increased from +8% to +9%
  • Seismic Impact T3 reduced from 6s Unstoppable to 5s

赛凌Celeste

  • Stamina cooldown increased from 5 to 5.3
  • Light Eater spirit lifesteal reduced from 20% to 18%
  • Light Eater T3 decreased from +25 to +22
  • Dazzling Trick cooldown increased from 34s to 38s
  • Radiant Daggers T2 reduced from +80 to +70
  • Shining Wonder radius reduced from 16.5m to 15.5m
  • Shining Wonder T3 Max Bounces reduced from +8 to +6

格瑞墓Graves

  • Health per boon increased from 33 to 35

岚梦Haze

  • Fixation headshot stack count increased from +2 to +3
  • Fixation T3 weapon scaling increased from 0.0003 to 0.00035

哈雷黛Holliday

  • Health per boon increased from 41 to 43
  • Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • Lasso duration extention by Bounce Pad increased from +1s to +1.25s

青藤Ivy

  • Stone Form radius reduced from 6m to 5.75m
  • Stone Form T1 max health heal reduced from 7% to 6%

开尔文Kelvin

  • Frozen Shelter base ability health regen now scales with spirit power (0.2)

盖斯特夫人Lady Geist

  • Life Drain T3 spirit scaling increased from +0.3 to +0.45
  • Essence Bomb T3 damage increased from 26% to 30%

劳什Lash

  • Gun falloff range reduced from 18m->54m to 16m->48m
  • Ground Strike T3 spirit scaling increased from +0.03 to +0.04
  • Ground Strike T3 damage per meter scaling increased from 110% to 120%
  • Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
  • Flog heal reduced from 50% to 40%
  • Flog angle increased from 38 to 40
  • Flog T3 reduced from +40 degrees angle to +25
  • Flog T3 reduced from +20% heal to +15%

佩吉Paige

  • Heavy Melee spirit scaling increased from 0.3 to 0.45
  • Captivating Read T1 increased from -11s Cooldown to -14s
  • Captivating Read T3 increased from +1m to +2m
  • Fixed some collision issues with Rallying Charge

悖论Paradox

  • Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • Kinetic Carbine min damage multiplier no longer gets increased by the T3

雷姆Rem

  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • Lil Helpers now have a target UI when instant cast mode is selected

希弗Shiv

  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.24
  • Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

西尔芙Silver

  • Health per boon increased from 28 to 31
  • Sprint speed increased from 1.5 to 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Boot Kick can only target heroes and objectives now
  • Entangling Bola can only target heroes now
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

诛邪者Venator

  • Ira Domini now works with Ricochet, all the shots will bounce
  • Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)

魔液Viscous

  • Alt fire damage growth reduced by 10%
  • Splatter detonation cooldown reduced from 0.15 to 0.12
  • Splatter T1 reduced from +2m to +1.5m
  • The Cube cast range reduced from 26m to 20m
  • Puddle Punch cooldown increased from 21s to 24s
  • Goo Ball T3 now also increases spirit scaling by 0.2

蝰邪Vyper

  • Slither T3 barrier duration reduced from 5s to 4s
  • Petrifying Bola cooldown increased from 105s to 115s

沃督Warden

  • Bullet damage per boon reduced from 0.28 to 0.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.21
  • Alchemical Flask projectile range and speed reduced by 30%
  • Willpower T3 spirit scaling reduced from +2.7 to +2.1
  • Willpower T3 debuff resistance reduced from 40% to 30%

灵魅Wraith

  • Card Trick heart heal reduced from 75 to 60
  • Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • Card Trick T3 Clubs slow from +20% to +15%
  • Fixed Project Mind getting caught on edges/corners when aiming past it
  • Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045

大和Yamato

  • Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • Flying Slash light melee scaling increased from 1.0 to 1.2